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Deleted 1 year ago

Update: no clue what i did but i tried to run it today and it opened just fine. excited to play again

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Interesting concept, held back by superficial restrictions. It would be better not to suggest a topic to write about, and just let the player write about whatever without making him feel guilty by not doing what the dev wants from them. The water also kills to fast, and there shouldn't be a restrictions on when and where you can write something.

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I'm pretty sure you can write wherever and whenever you want, if you mind the cooldown. And the suggested topic is just there if you don't know what to write about, I don't know what exactly you mean with 'making the player feel guilty by not doing what the dev wants from them'? You can just ignore it if you have something better in mind.

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well this hit way too fucking hard for me

#75. I really enjoyed this, as lonely as it was. I'm glad I got to play it before midnight.

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This game is kinda sad, but it's beautiful, you're never truly alone.

Edit: I finished the game and was kinda surprised, I was kinda underwhelmed, but still pretty shocked.

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Didnt understand and the game is very weird

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I wrote a bunch of stuff while i played under the name of "Cactus" if you dev(s?) are interested in reading that since it was basically just me giving thoughts on my adventure

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how can i see all the messages in one archive?
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the game is amazing with beautiful graphics. however it would be nice to be able to write back on a note to respond.

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it's such a touching game

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navis

leaG810

umbra

Sadly not working on Mac OS Catalina:

happens to me too when playing on a Macbook Air. Sad because it used to be able to work but in these past few months it's stopped working.

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actually it does work on catalina, in fact im playing it as we speak. How I got mine to work is:

1. Open terminal

2. Right click the app "The things we lost in the flood" and click on "Show package contents"

3. You'll see a folder called Contents. Double click on "Contents" and then "MacOS".

4. into terminal type "chmod +x " and drag and drop the file in the MacOS folder into terminal.

5. Press enter in Terminal and you should be good.

If you have any questions please let me know, I'd be glad to help.

(+7)

This is something I've always loved as a concept. The idea that you feel alone, but yet there so many people around you. And how you get to slowly uncover a story from many perspectives. Love it.

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Subscribing for when someone hits 100. This is a game of transcendence and broken goshdarn radios that don't do nuth'n and doublesails that ruin your life forever.

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The game keeps freezing on me with no way to unfreeze. I've had to restart the game 5 times within an hour, making it almost impossible to make any progress.

same as me

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Weird! The game just stops dead?

What OS are you running?

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I'm using a UK QWERTY keyboard, and when I write a message on Linux I get foreign characters when I press non-alphanumeric keys. (SHIFT gives an upside down !). But this doesn't happen on Windows. Is anybody else experiencing this?

yes, i also have this problem

I got the the red door but was unable to enter it, is there a certain set of steps i have to do in order to enter or is it closed off on purpose?

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Thankyou for the surreal journey!

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fantastic little game, but as some people have mentioned... well, months ago now, I don't get any more bottles after the first few screens

I guess it is because no people online

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is it just me who notices that the guy is... ehem... anatomically correct?

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O_O.... that's.. thats  a ... sandwich he's keeping for later.

Great aesthetic. Bottle mechanic is also a ton of fun. I wrote some really stupid stuff lol. Unfortunately, the game crashed 26 minutes in for me. I really liked what I played, though!

It was a wonderfull, atmospheric experience.

Hey A question, what do I do at the place with the crosses? I tried going to the other side but it just doesnt let me?

I'm pretty sure it's a metaphore for saying that the journey/game has ended. Crosses can signify graves, and graves signify death. Therefore at the end, there is death. That's my best take on it.

its a nice thought, but this isn't the case.

Just drag your boat across the screen and the game will continue.

wow, it tried to be philosofical and stuff but just ended up being wrong lmao

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If you interact with the pile of dung, you get clothes.

ha! I stumbled upon the cross, walked over it to the right, vanished and drowned obviously. :-D

"Beat" the game, ended the world (un[OMIT]ed it). A shame the monoliths have no purpose nor are visible on the ground.

This is a really calm and cute game, I really love it.

I really love the game... it has an excellent atmosphere, and the bottle system is magical. One big complaint I have about the game, however, is that the boat tends to go too fast. There's no way to slow the boat down, besides frantically paddling backwards. 

Double Sail is "can't interact with anything" mode.

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I keep dying of my boat going too fast :(

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The Art Style looks amazing!

Made a video

its really nice to be honest..but..what is the password?

What's the password for?

oh the password is fkluch2481, no need to thank me

Crashed a little while after I threw the switch.  Is that normal?

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it's not! Apologies.

Which OS are you on?

Windows 10

Where do you use the passwords?

Tab to write messages.

That's not what I meant. I found a billboard with a sequence of numbers and letters, so I was wondering if they have a use, and where to use it.

(2 edits)

Yep, that's what I mean. Have you noticed that picking up a bottle sometimes changes day to night or vice versa?

EDIT: Either of these things, or are you talking about something else?

 I don't remember the billboard saying write before the thing so I don't know if that's what it was or if it was something else but thanks for sending that video example.

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If the billboard says 'write,' you tab to type a message. 

If you get a billboard that says 'Password:[something],' then you have to take 100 parcels/discs to the red door to open it. It takes you to a platform with a computer and the password is used to extinguish all other life in your universe (every player has their own - the rain/bottles are interdimensional)

Whoa, thanks guys for making it. I loved that trip !

Интересная игра, с непонятным сюжетом, но было интересно играть =)

I personally like this game. I like the atmosphere, the way people can interact with each other, the smaller things to do while you wait for other bottles or can't think of what to write. It's great. It's an adventure atop a ship into the feelings of people unknown. My only problem was that the first time I played, I didn't realize there was something wrong, because I played for 45 minutes (I know, I should've realized sooner) and I only saw one other bottle. It was most likely a glitch, but it was very offputting and I hope something like this doesn't happen to other people.

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I was really excited to finally play this game. I had been following its development during the previous weeks and had already formed some expectation of what this game was supposed to be. Suprisingly though my actual experience differed a lot from that.

I thought it would be more about the narrative the world was telling and that the messages would be a nice social component to keep the player from feeling too isolated, finding comfort in other peoples words. "The Things We Lost In The Flood" delivered on all of that.

However, confronted by those writing prompts the game offers to you whenever you decide to write a message and pull up that blank sheet of paper, I repeatedly felt like standing in front of a mirror. These prompts pose some of the hardest questions a person can ask himself. - If you allow it, that is.  Of course this requires a certain level of openess on the player's part. Few people I know consider themselves ready nor are they willing to face subjects such as what they believe to be their greatest regrets in life. To me finding this wonderfully unexpected place to do that made me really happy.

The nice thing about it: you don't have to engage on that level with it. Other players choose to create poetry and art that might or might not be personal at all. Some use the little bottles to help others with tips on how to progress through the game.

All of them will have an engaging experience. The level of engagement might differ though.

A lovely message I happened upon in the vast loneliness of the neverending waters:


I personally decided to embrace the opportunity to "let go of something", as the prompt phrases it. It was a cathartic experience, I left a lot in those waters. While the anonymity encouraged me to share things that were very personal, at the same time I never felt alone with myself. 

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Such an amazing concept to a game. really loved the art style with a eerie vibe to it. Feel free to check out my video on the game

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